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AmigActive 10
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AACD 10.iso
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stadhero.c
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C/C++ Source or Header
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2000-04-23
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12KB
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397 lines
/***************************************************************************
Stadium Hero (Japan) (c) 1988 Data East Corporation
Emulation by Bryan McPhail, mish@tendril.co.uk
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/m6502/m6502.h"
/* Video emulation definitions */
int stadhero_vh_start(void);
void stadhero_vh_stop(void);
void stadhero_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
extern unsigned char *stadhero_pf1_data,*stadhero_pf2_data;
WRITE_HANDLER( stadhero_pf1_data_w );
READ_HANDLER( stadhero_pf1_data_r );
WRITE_HANDLER( stadhero_pf2_control_0_w );
WRITE_HANDLER( stadhero_pf2_control_1_w );
WRITE_HANDLER( stadhero_pf2_data_w );
READ_HANDLER( stadhero_pf2_data_r );
/******************************************************************************/
static READ_HANDLER( stadhero_control_r )
{
switch (offset)
{
case 0: /* Player 1 & 2 joystick & buttons */
return (readinputport(0) + (readinputport(1) << 8));
case 2: /* Credits, start buttons */
return readinputport(2) | (readinputport(2)<<8);
case 4: /* Byte 4: Dipswitch bank 2, Byte 5: Dipswitch Bank 1 */
return (readinputport(3) + (readinputport(4) << 8));
}
logerror("CPU #0 PC %06x: warning - read unmapped memory address %06x\n",cpu_get_pc(),0x30c000+offset);
return 0xffff;
}
static WRITE_HANDLER( stadhero_control_w )
{
switch (offset)
{
case 4: /* Interrupt ack (VBL - IRQ 5) */
break;
case 6: /* 6502 sound cpu */
soundlatch_w(0,data & 0xff);
cpu_cause_interrupt(1,M6502_INT_NMI);
break;
default:
logerror("CPU #0 PC %06x: warning - write %02x to unmapped memory address %06x\n",cpu_get_pc(),data,0x30c010+offset);
break;
}
}
static WRITE_HANDLER( spriteram_mirror_w )
{
WRITE_WORD(&spriteram[offset],data);
}
/******************************************************************************/
static struct MemoryReadAddress stadhero_readmem[] =
{
{ 0x000000, 0x01ffff, MRA_ROM },
{ 0x200000, 0x2007ff, stadhero_pf1_data_r },
{ 0x260000, 0x261fff, stadhero_pf2_data_r },
{ 0x30c000, 0x30c00b, stadhero_control_r },
{ 0x310000, 0x3107ff, paletteram_word_r },
{ 0xff8000, 0xffbfff, MRA_BANK1 }, /* Main ram */
{ 0xffc000, 0xffc7ff, MRA_BANK2 }, /* Sprites */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress stadhero_writemem[] =
{
{ 0x000000, 0x01ffff, MWA_ROM },
{ 0x200000, 0x2007ff, stadhero_pf1_data_w, &stadhero_pf1_data },
{ 0x240000, 0x240007, stadhero_pf2_control_0_w },
{ 0x240010, 0x240017, stadhero_pf2_control_1_w },
{ 0x260000, 0x261fff, stadhero_pf2_data_w, &stadhero_pf2_data },
{ 0x30c000, 0x30c00b, stadhero_control_w },
{ 0x310000, 0x3107ff, paletteram_xxxxBBBBGGGGRRRR_word_w, &paletteram },
{ 0xff8000, 0xffbfff, MWA_BANK1 },
{ 0xffc000, 0xffc7ff, MWA_BANK2, &spriteram },
{ 0xffc800, 0xffcfff, spriteram_mirror_w },
{ -1 } /* end of table */
};
/******************************************************************************/
static WRITE_HANDLER( YM3812_w )
{
switch (offset) {
case 0:
YM3812_control_port_0_w(0,data);
break;
case 1:
YM3812_write_port_0_w(0,data);
break;
}
}
static WRITE_HANDLER( YM2203_w )
{
switch (offset) {
case 0:
YM2203_control_port_0_w(0,data);
break;
case 1:
YM2203_write_port_0_w(0,data);
break;
}
}
static struct MemoryReadAddress stadhero_s_readmem[] =
{
{ 0x0000, 0x05ff, MRA_RAM },
{ 0x3000, 0x3000, soundlatch_r },
{ 0x3800, 0x3800, OKIM6295_status_0_r },
{ 0x8000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress stadhero_s_writemem[] =
{
{ 0x0000, 0x05ff, MWA_RAM },
{ 0x0800, 0x0801, YM2203_w },
{ 0x1000, 0x1001, YM3812_w },
{ 0x3800, 0x3800, OKIM6295_data_0_w },
{ 0x8000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
/******************************************************************************/
INPUT_PORTS_START( stadhero )
PORT_START /* Player 1 controls */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START /* Player 2 controls */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START /* Credits, start buttons */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN3 ) /* Service */
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_START /* Dip switch bank 1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* Dip switch bank 2 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
/******************************************************************************/
static struct GfxLayout charlayout =
{
8,8, /* 8*8 chars */
4096,
3, /* 4 bits per pixel */
{ 0x00000*8,0x8000*8,0x10000*8 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout tile_3bpp =
{
16,16,
2048,
3,
{ 0x20000*8, 0x10000*8, 0x00000*8 },
{ 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7,
0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
16*16
};
static struct GfxLayout spritelayout =
{
16,16,
4096,
4,
{ 0x60000*8,0x40000*8,0x20000*8,0x00000*8 },
{ 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7,
0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
16*16
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 16 }, /* Characters 8x8 */
{ REGION_GFX2, 0, &tile_3bpp, 512, 16 }, /* Tiles 16x16 */
{ REGION_GFX3, 0, &spritelayout, 256, 16 }, /* Sprites 16x16 */
{ -1 } /* end of array */
};
/******************************************************************************/
static void irqhandler(int linestate)
{
cpu_set_irq_line(1,0,linestate);
}
static struct YM2203interface ym2203_interface =
{
1,
1500000, /* 12MHz clock divided by 8 = 1.50 MHz */
{ YM2203_VOL(40,95) },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct YM3812interface ym3812_interface =
{
1, /* 1 chip */
3000000, /* 3 MHz (12MHz/4) */
{ 40 },
{ irqhandler },
};
static struct OKIM6295interface okim6295_interface =
{
1, /* 1 chip */
{ 7757 }, /* 8000Hz frequency */
{ REGION_SOUND1 }, /* memory region 3 */
{ 80 }
};
/******************************************************************************/
static struct MachineDriver machine_driver_stadhero =
{
/* basic machine hardware */
{
{
CPU_M68000,
10000000,
stadhero_readmem,stadhero_writemem,0,0,
m68_level5_irq,1 /* VBL */
},
{
CPU_M6502 | CPU_AUDIO_CPU,
1500000,
stadhero_s_readmem,stadhero_s_writemem,0,0,
ignore_interrupt,0
}
},
58, 529,
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 1*8, 31*8-1 },
gfxdecodeinfo,
1024, 1024,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
stadhero_vh_start,
stadhero_vh_stop,
stadhero_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
},
{
SOUND_YM3812,
&ym3812_interface
},
{
SOUND_OKIM6295,
&okim6295_interface
}
}
};
/******************************************************************************/
ROM_START( stadhero )
ROM_REGION( 0x20000, REGION_CPU1 ) /* 6*64k for 68000 code */
ROM_LOAD_EVEN( "ef15.bin", 0x00000, 0x10000, 0xbbba364e )
ROM_LOAD_ODD ( "ef13.bin", 0x00000, 0x10000, 0x97c6717a )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 6502 Sound */
ROM_LOAD( "ef18.bin", 0x8000, 0x8000, 0x20fd9668 )
ROM_REGION( 0x18000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ef08.bin", 0x000000, 0x10000, 0xe84752fe ) /* chars */
ROM_LOAD( "ef09.bin", 0x010000, 0x08000, 0x2ade874d )
ROM_REGION( 0x30000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ef10.bin", 0x000000, 0x10000, 0xdca3d599 ) /* tiles */
ROM_LOAD( "ef11.bin", 0x010000, 0x10000, 0xaf563e96 )
ROM_LOAD( "ef12.bin", 0x020000, 0x10000, 0x9a1bf51c )
ROM_REGION( 0x80000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ef00.bin", 0x000000, 0x10000, 0x94ed257c ) /* sprites */
ROM_LOAD( "ef01.bin", 0x010000, 0x10000, 0x6eb9a721 )
ROM_LOAD( "ef02.bin", 0x020000, 0x10000, 0x850cb771 )
ROM_LOAD( "ef03.bin", 0x030000, 0x10000, 0x24338b96 )
ROM_LOAD( "ef04.bin", 0x040000, 0x10000, 0x9e3d97a7 )
ROM_LOAD( "ef05.bin", 0x050000, 0x10000, 0x88631005 )
ROM_LOAD( "ef06.bin", 0x060000, 0x10000, 0x9f47848f )
ROM_LOAD( "ef07.bin", 0x070000, 0x10000, 0x8859f655 )
ROM_REGION( 0x10000, REGION_SOUND1 ) /* ADPCM samples */
ROM_LOAD( "ef17.bin", 0x0000, 0x10000, 0x07c78358 )
ROM_END
/******************************************************************************/
GAME( 1988, stadhero, 0, stadhero, stadhero, 0, ROT0, "Data East Corporation", "Stadium Hero (Japan)" )